The project was done as part of the course titled Game Design Systems. In this game, the players need to hit the incoming cubes from correct directions (according to the color of the cubes and the arrows on them) at the correct time (according to the rhythms of BGM and the lighting effect) thus making a series of boxing combos.
I teamed up with Nancy Lin, Joe Huang and Yitong Hu on this project. I worked on the movement of cubes and the spawning of the cubes based on the beats of a song that is being played in the background. I also added the haptic feedback system to the controllers and the scoring mechanism
Tools used: Unity3D, C#, Oculus Rift